Hello all!
I’m currently leading a team of 12 or so (some programmers, some designers, etc.), and we’re looking to start the next prototype of our project fully using Perforce as our VCS. We’ve got UnrealGameSync pushed as well with precompiled binaries, so that’s all set up, however there’s still the question of how exactly we should handle streams? We come from a git-flow/feature-branching background, and we don’t know if a similar approach would work. Does anyone have any insight?