Since upgrading to 4.10.4 I’ve been getting the below errors when trying to save my work to our Perforce server. I am authenticated, additional content or adjustments have been made and I’m getting the below statement.
I have more than 1200 messages in the Message log under Source Control. All of them are of the kind listed below.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/PhysMesh.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Game.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/RenderToTexture_LevelBP.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/TilingMesh.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/EFloatTypes.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/RenderToTexture_Enum.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/RenderToTexture_Flipbook_Enum.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/RenderToTexture_Imposter_Enum.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/BoundingSphereBased_0-1_UVW.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/Boundingsphere_DebugCircles.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/BoundingSphere_LightTransform.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/CheckerPattern.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.
I really need to be able to save my adjustments and additions. I CAN save if I save locally in UE, open my Perforce Client and manually upload the files. I have already uninstalled and reinstalled Perforce and verified my UE build.
This is starting to drive me up a wall. Any assistance is appreciated.
Thanks in advance