After implementing Perforce in our UE4 Project, i am trying to figure out how two people can work on one Project at the same time, without creating any conflicts in Perforce. I am able to submit changed Files and so is my colleague. But when i try to get the latest Revision of a File that my friend changed on his computer, Perforce reports an error, as it tried to rename this file 10 times and ailed. This only happens if i try to get the latest revision while the Unreal Editor is also opened on my Computer. When i shut it down and try to get the revision, it works fine. Which means that the Unreal Editor locks this File, while the Editor is open. Is there a way that i can get the latest version of the server while the UE4 Editor is opened? If anyone knows anything, please help me!