Getting an issue when my friend uploads a file to perforce and I right click to sync, it says it cannot clobber the writable file when trying to open the BP and the editor says ‘Failed to load assets’. I just found out that the Path error at the top is just a warning and can be ignored, thought that may have been part of the issue.
EDIT: And now I’ve found this in my saved/logs file:
[2014.04.27-16.16.13:864][912]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Blueprints/Caleb/LargeFan.LargeFan'
Why is the path looking in /game/? there’s no such folder! It’s UnrealDemo1/Content/Blueprints/Caleb/Largefan! Secondly, why LargeFan.LargeFan and not LargeFan.uasset?
As a workaround, try opening the file properties, right click menu on the file in windows explorer, set it to read only.
That may let you get past it. I think Perforce likes to control the read and write settings of files, and if they get changed it can mess it up sometimes. I’ve had this, or something similar, a few times over the last couple years with using Perforce.
I’m not exactly sure what fixed it, whether making it read only, editing my workspace → Advanced and changing Clobber settings to overwrite writable workspace files when getting revisions. It may have been a combo of the two and a restart of the editor but I’m not entirely sure. But it’s working!