I’d just like a little clarification when it comes to adding new assets to the unreal project in my local perforce workspace. When someone else on the team, for example, creates a /Hallway/ folder inside Props, and drops assets inside of it, then marks for add and submits on the P4V interface. I then ‘get latest revision’ of the depot and see the files download into my local workspace. When I boot Unreal, the folder isn’t there and neither are the assets inside (obviously), even after connecting to Source Control.
My question is, should we even be using the P4V interface to get the latest files? What settings can we use to make this approach work more seamlessly?