I’ve seen a number of questions on footstep audio but nothing this specific that I could find.
Basically, I want to know how to make the randomised footstep cue I have to play when the character meshes foot hits the floor, so regardless of movement speed, the cue doesn’t play at the wrong time.
I’m wondering if there is a way to attach a socket to the meshes foot and play the cue based on contact with it or something? Or a collision box?
First make your random footstep cue. Then open up the walking animation and look for notify section. Right click on the notify section and add sound and adjust it to the animation for when you want it to play along with the animation.
In your case as soon as the foot hit the ground frame.
I’m pretty new to skeletons and bones etc, where would I do this blueprint? In the character BP that the skeleton is added to? How do I reference the bone? Thanks!
Apologies I’m new with animations and skeletons etc, where exactly do I find the notify section? And what specifically do I adjust? I appreciate the response