I’m working on a exterior environment that has exterior stair screens made of perforated metal panels. How can I get the perf detail to render when saving high res screen shots? The render solid from a distance.
is it a masked texture? In the material detail panel try to tweak ‘opacity mask clip value’. If it is actual geometry you won’t have much luck unless you add a LOD mesh with a masked texture/material.
black and white mask texture.
Did you find the ‘opacity mask clip value’? It is in the detail panel of the material editor.