but does a large array of textures make it more expensive … like a 2048 is more expensive then a 1024? Would an array of 4 2048s… somehow have the performance of a single 4096 texture?
but does a large array of textures make it more expensive … like a 2048 is more expensive then a 1024? Would an array of 4 2048s… somehow have the performance of a single 4096 texture?