What is the drawback of using a 4096 vs 4 2048s? And i mean in terms of performance on a shader. I know the virtual texture route ud be sampling the texture twice vs every uv set… but im more curious about non virtual textures at 4k.
What is the drawback of using a 4096 vs 4 2048s? And i mean in terms of performance on a shader. I know the virtual texture route ud be sampling the texture twice vs every uv set… but im more curious about non virtual textures at 4k.