Okay So If I set the static mesh as the root component of the actor, it actually works. Meaning replacing the scene component with the static mesh and keeping it Movable fixed the issue for me. Not sure if this is the intended result/required steps?
Okay So If I set the static mesh as the root component of the actor, it actually works. Meaning replacing the scene component with the static mesh and keeping it Movable fixed the issue for me. Not sure if this is the intended result/required steps?