v0.4.0 released
Changes since last version:
Template v0.4.0 changes:
- Network and player controller actors now support manual configuration of reference skeleton instead using external BVH reference file.
- To have an example how to add custom skeletons, the Mannequin now uses the new bone map feature of the plugin.
For a “HowTo” please have a look into the Mannequin BP function “Init Bone Map”. - Update to Plugin v0.2.0
Plugin v0.2.0 changes:
- It is now possible to initialize Reference skeleton manually and initialization with external BVH reference file is optional.
- Support all rotation orders and add missing XZY, YZX, ZYX rotations
- Better support for custom skeletons: Bone coordinate system can now be mapped in blueprint.
- Fix a synchronization bug when using Neuron format
- Further comments and minor improvements