Perception Neuron Template

v0.4.0 released

Changes since last version:

Template v0.4.0 changes:

  • Network and player controller actors now support manual configuration of reference skeleton instead using external BVH reference file.
  • To have an example how to add custom skeletons, the Mannequin now uses the new bone map feature of the plugin.
    For a “HowTo” please have a look into the Mannequin BP function “Init Bone Map”.
  • Update to Plugin v0.2.0

Plugin v0.2.0 changes:

  • It is now possible to initialize Reference skeleton manually and initialization with external BVH reference file is optional.
  • Support all rotation orders and add missing XZY, YZX, ZYX rotations
  • Better support for custom skeletons: Bone coordinate system can now be mapped in blueprint.
  • Fix a synchronization bug when using Neuron format
  • Further comments and minor improvements