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Perception - Affiliation (Friendlies, Neutrals, Enemies) set in blueprints?

How exactly are these settings set, or can they be set through blueprints?

I can add a “Break AISenseAffiliationFilter” and get three boolean “detect” outputs for each of the 3 classes, but how do I actually set them for pawns?

Once I’ve set my perception component sense to detect all the three classes in the perception component settings, how do I set the values to a AI pawn so the perception understands it?

Say for example I want two pawns of each (6 total) in my map.

Do pawns from the same class always count as friendly/neutral towards each other?

assuming because its been 3 years with no response it’s gonna to be rather hard to find an answer to this question