How exactly are these settings set, or can they be set through blueprints?
I can add a “Break AISenseAffiliationFilter” and get three boolean “detect” outputs for each of the 3 classes, but how do I actually set them for pawns?
Once I’ve set my perception component sense to detect all the three classes in the perception component settings, how do I set the values to a AI pawn so the perception understands it?
Say for example I want two pawns of each (6 total) in my map.
Do pawns from the same class always count as friendly/neutral towards each other?