I’m developing plugins and interested to learn what platform Unreal developers are using.
The “other engine” Unity on Windows accounts for 90% of Unity projects, far exceeding OS X (stats.unity3d.com) with only 3%. http://hwstats.unity3d.com/pc/
What you think, are the numbers for the Unreal Engine?
I expect to find some more OSX developers here. Maybe 10%?
I would expect fewer OSX developers than Unity. UE4 has not run as well on OSX so that’s probably made people avoid OSX for the few people that wanted to use it.
Not sure we can find out without Epic saying something - be nice if they started doing hardware stats like Unity do. 4.11/Metal etc. has made the editor very useable on OSX which has made me really happy. Hopefully more OSX users will come back and have a go once 4.11 launches.
Yeah, there is a healthy amount of OSX Unity devs. (I have not had to use windows as a dev for nearly 10 years now). A lot has been driven by iOS but yeah. I make games for Mobiles, Windows, Console but still do 95% of the work on OSX. I will sometimes have a windows build server (like for windows phone asset bundles or console deployment).
It just really boils down to who has what hardware… In terms of hardware sales, Apple sells around 7% of computers every year. However, people tend to use Macs longer before upgrading, so the actual % of use is slightly higher. My brother for example purchased 3 PCs over a 3 year period (2 Acer, 1 Asus) all of them lasting around a year - he’s now using the Asus notebook with an external monitor I gave him (internal screen is dead), otherwise he would have purchased a 4th. To compare, my dad is still using my old Aluminum MacBook from 2008, so that’s over 7 years on a single system, I also have another friend who still has two 2003 MacBook’s they use as their primary home computers!
So my point is, the sales % is not an exact % of actual use, but it is a good indication of what percentage you can expect in terms of Unreal users. Also worth noting is that a lot of people use both, developing primarily on Windows, but using a MacBook on the go. I dual-boot Windows on my Mac, and also have a dedicated custom-built PC I use when I need the extra GPU power.
So for my use, technically, I use Unreal Engine 4 on 2 Windows machines and one Mac OS X machine. But the Mac sees 99.9% of my UE4 use. So it’s going to be hard to get actual usage statistics like that. Epic might know this based on what platform is logging in using the Epic launcher, but I dunno.
I use UE4 on my IMac , yeah its not beefy like a win machine yet I can do a lot and learn how to use the engine until I can afford a win machine. It doesnt lag as bad as my pos duo-core win machine.
Those stats are for the desktop version, and it is the same Chicken or Egg Problem.
I mean, Unity 3D still does NOT have an official Linux version for their IDE.
Not many, would be my guess. I had to get a Mac Mini to upload iOS games I make, which cost as much as a midrange PC. The thing is so weak it can barely run the base OS, let alone UE4. It takes like a full minute just to open any basic program like Safari.
& That should be the main reason why so few bother with a Mac. Dollar for dollar you get less performance. It’s the same tech as x86, they haven’t been their own thing hardware wise (or rather Motorola/IBM) for personal computers in a decade now.