Im a big fan of HISM and ISM. In currently making an isometric game.
So it requires a lot of planes and instances.
For reference, one building has like 80 planes. These need different Sort Priorities to show up in the correct position as a sprite, aka y sorting.
It would be nice it would be possible to just make all these sprites that build up my 2D building, an actual HierarchicalInstancedStaticMeshComponent.
Is this possible somehow?
Or just use thousands of planes to make up my isometric 2d scene?
Maybe the sort policy settings could help?
The hism itself has an internal InstanceReorderTable that can take in a TArray of int32 that is used for sorting / tree building, but I’m not sure it it impacts translucency.
You can set the priority on a per hism / ism basis. So you could have a specific level of windows on a building and set it’s priority.
I cannot split the mesh into two separate meshes and change eachmesh’s translucency order. Is there a way to change translucency sort priority …Every mesh has a Translucency Sort spacebar clicker Priority value and you can adjust this to force the sorting. So if you know an object is going to be in … At its core, translucency sorting pertains to the visibility of quads through each other and the correct ordering between quads that can visually overlap. …
Thanks, though that cant be done for instances of HISM. Thats the thing. As @3dRaven said. Because they are instances. All we can do is set sort priority for the whole HISM, not its individuals instances. Unfortunately.
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