A very simple Android game that originated from a tutorial. It’s a single tap, top-down endless runner. You tap the penguin to change it’s direction, and the rest just happens automatically, with the game speed incresing over time. You need to keep the penguin in the screen.
Everything was made using Blueprints only.
Right now all the gameplay mechanics are in place. What’s missing is sounds (already being made) and Google Play integration.
I do not use HDR mobile rendering or any lights at all. Everything is fully rough and unlit using 3 image textures in total (+GUI images). So far I get consistent 60FPS on Sony Xperia M (Adreno 305) which makes me quite happy about the performance.
The main task right now is to find the right balance between the speeds of the camera and the penguin. I will also need to fine tune the camera aspect ratio once the adds will come onto the screen. And the animations will need some more love as well, as this is only the first iteration. I am also not quite happy yet with the geometry of the background.
The package size (ETC1) is around 73MB, 20MB for the .apk and 53MB for the .obb, no tricks used at this stage to decrease the build size, just a simple cleanup and reasonable asstes quality. I really hope that 4.8 will bring some serious improvements in this area.
If anyone would like to test it out on his phone or tablet that would be great, PM me and I will send you the link. If anyone is willing to test it on some high-end Android device I can package a version with anti-aliasing and maybe some other post process effects to see how it runs.
Any feedback will be really welcome.