Penetrators

Steam, Itch.io, and EGS have their advantages and disadvantages.
Game developers and consumers know that.
So I want to release my game to every possible store.

I do not understand the need for a strike.
Why should consumers’ choices be limited?
I think it is not good to control consumers’ choices with a strike.

If Steam is expensive and uncomfortable, consumers will naturally ignore Steam.
If Itch.io, EGS is cheap and convenient, consumers will naturally choose Itch.io, EGS.
I think the natural choice of consumers is more important than the strike. ^^

Thanks for your opinion. ^^
After I release my game, I will send you a gift code to get good items from my game, too.

I’m making an “Artifact Item” that will be used in my game recently. ^^

#artifact #아터팩트
#project_log #프로젝트_일지
#Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
#game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
#Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우

The picture above is the “Artifact Item” shown on the UI of my game. ^^

Recently I’m improving “Basic Tutorial Book” that will be used in my game. ^^

#basic_tutorial #기본_설명서
#project_log #프로젝트_일지
#Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
#game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
#Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우

Recently I’m improving “Gold Material” that will be used in my game. ^^

#gold #황금 #금 #material #재질
#project_log #프로젝트_일지
#Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
#game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
#Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우