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Penetrators

Thanks. I will send you a link to review my game and a gift code to get good items in my game. ^^

I promise that I will send a gift code in my game to everyone who wrote comment on this thread before my game is released.

The mobile version looks nice, the main difference with the pc are the shadow map resolution. It’s possible to use higher values like in the pc version?

Business-wise: Are you close to Shipping KeehoonAhn? Why not take a look at Itch.io instead of Steam.
Unless you already have a Steam following obviously… Otherwise discoverability is close to non-existent.
Indie devs should ‘strike’, wait for Steam T&C (30% cut) to improve. See if pressure of EGS starts to bite… :stuck_out_tongue:

I have done a lot of hard work and experimentation to improve the light and shadow of the mobile version of my game for a long time. Although mobile UE3 uses a high-resolution shadow map, it is SURPRISINGLY similar to the above picture. @_@;;;;;

I suppose that mobile UE3 will forcibly limit the light build option because of the small RAM size of the mobile device. Therefore, I think that high resolution shadow map is not meaningful in mobile UE3.

Thanks for your interest. ^^
After I release my game, I will send you a gift code to get good items from my game, too.

Steam, Itch.io, and EGS have their advantages and disadvantages.
Game developers and consumers know that.
So I want to release my game to every possible store.

I do not understand the need for a strike.
Why should consumers’ choices be limited?
I think it is not good to control consumers’ choices with a strike.

If Steam is expensive and uncomfortable, consumers will naturally ignore Steam.
If Itch.io, EGS is cheap and convenient, consumers will naturally choose Itch.io, EGS.
I think the natural choice of consumers is more important than the strike. ^^

Thanks for your opinion. ^^
After I release my game, I will send you a gift code to get good items from my game, too.

I’m making an “Artifact Item” that will be used in my game recently. ^^

#artifact #아터팩트
#project_log #프로젝트_일지
#Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
#game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
#Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우

Is there an enhancement level for that artifact?

I am currently testing the update of Post. ^^

The picture above is the “Artifact Item” shown on the UI of my game. ^^

Recently I’m improving “Basic Tutorial Book” that will be used in my game. ^^

#basic_tutorial #기본_설명서
#project_log #프로젝트_일지
#Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
#game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
#Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우

Recently I’m improving “Gold Material” that will be used in my game. ^^

#gold #황금 #금 #material #재질
#project_log #프로젝트_일지
#Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
#game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
#Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우