Hello everyone! ^^
I’m posting my post on this thread for a very long time. I am a little awkward and embarrassed right now. ^^;;;;;;
Recently I have been concentrating mainly on converting the mobile version of my game to the PC version (Steam version) and my game online play (death match, battle royale) using AWS (Amazon Web Service).
I am glad that the PC version of my game renders characters and backgrounds much better than the mobile version of my game. -_-
Perhaps the PC version can use a lot of post processing, and the PC version is supposed to be smooth with dynamic shadow processing. That’s why I think the PC version looks better than the mobile version.
And as I said before, I feel that the PC version is much better than the mobile version because it is optimized for game pad. Even if you do not have a game pad, this game also supports keyboard and mouse operations so you do not have to worry about playing this game. This is partly due to the slower development time. T_T
The online play (death match, battle royale) with AWS is not shown in the picture. Because it is not fun to look at the source code of the server network part in the picture. ^^;;;; So I think this part should prove to be a quick game release.
Perhaps between June and July of this year I will release my game as early access via Steam.
And my game’s online test is going to work together. Since this game has been developed by ‘1 person project’, I did not have a chance to do an online test with a large number of people connected. So I can only publish my game as early access. I will notify about this in the future.
Thank you for your interest in my writing. Have a nice day. ^^