Hi this is for a college project, basically I have a door that can only be unlocked by collecting these three collectables first. In the blueprint for the door, I have three lock meshes and when the collectables have all been collected the door opens and they are destroyed. My current blueprint technically works but then when I close the editor it has MANY blueprint errors?
The nodes I used were destroy component and I attached the three lock meshes as target
I do not know how to fix