Pending kill or garbage in BP?

Hi this is for a college project, basically I have a door that can only be unlocked by collecting these three collectables first. In the blueprint for the door, I have three lock meshes and when the collectables have all been collected the door opens and they are destroyed. My current blueprint technically works but then when I close the editor it has MANY blueprint errors?

The nodes I used were destroy component and I attached the three lock meshes as target

I do not know how to fix :confused:

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Can you show the BP?

It doesn’t let me add attachments because I’m a new user so I don’t know how else to show my bp

ok it lets me now here is my door bp

Ok, this

is called every frame.

So on frame 1 your assets are destroyed, and… :slight_smile:

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ohhhhhh I did not know that I will change this!! Thank you so much for your help!! :smiley: :smiley:

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