Is there any way to access pressure and tilt of a touch on iOS via blueprint? Are there even any plug ins for this? You would think this would be useful for archvis folks. I can’t even figure out how to get my project to register a touch if the user is using an Apple Pencil. Any help would be much appreciated.
Is it safe to say that the answer is - No, there is no way to access pressure and tilt?
I think in theory you could write a swift framework with the functionality you need and integrate it into ue4, but this is not an easy thing the first time around.