Pelvis is unresponsive when Baking Animation to Control Rig in sequencer.

Hi. A layman’s issue here but I can’t wrap my head around why I’m having this problem -

When I use “Bake to Control Rig” on animation in Sequencer - every control bakes correctly except Pelvis. Pelvis stays static, no transform or movement whatsoever. Although in rig editor tab - Backward Solve debug preview shows animation as it should, no Pelvis issues.

What could be the issue? I’d be forever grateful for you help.

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