Hi. A layman’s issue here but I can’t wrap my head around why I’m having this problem -
When I use “Bake to Control Rig” on animation in Sequencer - every control bakes correctly except Pelvis. Pelvis stays static, no transform or movement whatsoever. Although in rig editor tab - Backward Solve debug preview shows animation as it should, no Pelvis issues.
What could be the issue? I’d be forever grateful for you help.