PeaceSells - Shooter Procedural Aiming

That screen shot is of the anim bp, but Ingame.

There is a preview feature for debugging, while the game running in editor, you can select from a drop down at the top, a list of active anim BPs being used in the world.. and it’ll mimic what is playing in game.

So yeah it does the same in game..

I’ll look until the calc sights implimentation, thanks for the heads up on that.

I just reparented the class over the als one. So I assume it’s in the the anim bp I missed.