Hi everyone, we are experiencing an issue with controller recognition within a UE5 PCVR application running in conjunction with SteamVR and CloudXR on Oculus Meta Quest 2.
When Oculus connects to SteamVR, the controls recognition is functional, however, when I manually run a UE5 application exported in .exe, it runs normally, but the controls are not recognized within the application. What’s more, you can only move your head within the application, but it doesn’t move and it doesn’t recognize the controls.
Is there a parameter within the UE5 Editor that needs to be enabled or adjusted for the problem to be resolved?
NOTE: The exported projects have the OpenXR and SteamVR plugins active.
Versions:
OS Windows Server 2019 Standard
CloudXR 3.2
SteamVR v2.0.10
Oculus Meta Quest 2
EU5.1