Hi,
I encountered a problem that has been bothering me for a few days. I compiled UE4.21 using xcode12.0 (Project Format: Xcode 14.0 compatible) on Mac (macOS Monterey 12.6.4) without any errors, but when I started UE4Editor.app, I compiled the shader and reported the following error:
I tried to delete the cache directory of Xcode, and compiled DebugGame Editor, Development Editor, and Shipping, but none of them solved the problem. Have you encountered similar problems and how they were resolved? Thank you very much!
