Hi Patrick,
Thanks for the answer, I have it repo’ing in two projects, our inhouse project but also a vanilla 5.5.3 unreal project based off the third person template, which I have stripped down and attached. We have also verified it is not machine based as other machines also hit the same deadlock.
Here is also the command line I used to trigger the generation:
"C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe" "PATH_TO_PROJECT" "/Game/LargeWorldLandscapePatch" -Unattended -run=WorldPartitionBuilderCommandlet -AllowCommandletRendering -builder=PCGWorldPartitionBuilderThe project does have the LandscapePatches plugin installed and did use it in the level, but these were removed to see if they were contributing to the deadlock, but it seems to still repo with them removed.
Another small note is I tried to make a completely new blank project with a similar setup, but only with PCG on a landscape with the grid setup, and it did not reproduce there and I could not figure out what might have been the difference(aside from the landscape patch plugin being installed and the project having been upgraded from earlier versions of Unreal)
Cheers,
Andre