Hi All.
Trying to project my PCG points to the Cesium 3d Tileset.
Any hints or best practices to get this working??
Cheers
Brad
Hello, I’m also having this issue, I want to use Surface Sampler to generate something procedurally on his surface, but world ray hit query doesn’t seem to work, don’t know if you solved it
Here’s a tutorial and downloadable files for PCG with Cesium tiles. See if you’re missing something. Cesium tiles should respond to any kind of Trace for Visibility.
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Glad to hear from you, for this tutorial you provided, I tried to convert it to C++, but there was some issue where the Static Mesh would only render while the game was running.This is the case, for example, when the game is not starting
then,