PCGs on Cesium 3d Tiles

Hi All.
Trying to project my PCG points to the Cesium 3d Tileset.
Any hints or best practices to get this working??
Cheers
Brad



Hello, I’m also having this issue, I want to use Surface Sampler to generate something procedurally on his surface, but world ray hit query doesn’t seem to work, don’t know if you solved it

Here’s a tutorial and downloadable files for PCG with Cesium tiles. See if you’re missing something. Cesium tiles should respond to any kind of Trace for Visibility.

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Glad to hear from you, for this tutorial you provided, I tried to convert it to C++, but there was some issue where the Static Mesh would only render while the game was running.This is the case, for example, when the game is not starting
image
then,
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