PCGs disappear when changed, every actor needs to be moved once (ony by one) to fix.

Hello,

EDIT: Workaround/Fix in post 3.

I am running into huge problems with 5.5, where every PCG that worked fine in 5.3 disappears completely if the actor it is in is changed or even just saved.

I then need to move every actor, one by one, to respawn the PCGs, which is beyond annoying.

Restarting the engine does not fix this, the PCGs are literally saved in that state, actually, really breaking things big time.

Does anyone know why this happens?

Still happens in 5.6 too.

So, you select two pcg actors, and change the PCGGraph, all except one become “invisible”. (not really invisible, just that they all stack in the location of one PCG)

This happens whenever you do anything to a PCG, be it editiing the source PCG, changing the graph etc.

Red one now stacks on the green ones location, for no good reason.

As you can see, the PCGs reference the wrong spline for some reason, until being moved and dropped again:

so, how do I fix or work around this?

It seems I Found a Fix/Workaround, just in case anyone will encounter this in the future:

“Actor Filter” needs to be set to “Self”, not “Actor” (which is also the default) - many previous tutorials from pre 5.5 will teach you the wrong setting for this, and it will not work in 5.5+