I’ve made a few blueprints that act as tiles: Straight, corner, T… I’m using a spawner in a level that generates semi procedural layouts.
Now I’m trying to populate these with vegetation, apparently Foliage tools/brush can’t be used inside a blueprint so I’m trying to use PCG. I made a PCG BP with its own volume and it works in regular landscape and against static meshes, however I can’t get it to work inside my blueprint which is also moveable.
Any ideas or workarounds? Thanks