Hey everyone,
I’m working with Procedural Content Generation (PCG) in Unreal Engine 5 and running into an issue when using the “Get Landscape Data” node.
In my scene, I have two Landscapes, one large and one smaller in the center of the other. When I place a PCG Graph on the smaller, inner Landscape, it doesn’t generate any points — it seems like it’s not detecting the Landscape at all. However, if I move the same PCG Graph to the larger, outer Landscape, everything works fine and points are generated as expected.
It seems like the “Get Landscape Data” node is defaulting to the outer Landscape, but I want it to use the inner one. Is there a way to explicitly tell it which Landscape to use when there are multiple in the scene?
Is this possible using Blueprints or within the PCG Graph settings somehow?
Any help would be greatly appreciated!
Thanks!