I’m running some tests in PCG, and I noticed there’s a field called Post Process Function Names on the SpawnDynamicMesh node.
According to the official explanation, once the mesh finishes spawning, it will invoke function with Parameter-Less and CallInEditor enabled.
As shown in the image, it doesn’t look like there’s any problem with the settings, but I’m not seeing any LogString output. Is this a bug? I’m using UE5.6.1.




