PCG vs Save/Load and Windowed level

I have a level that is just a 3D galaxy map. It contains about 1000 stars that are generated with PCG. There is nothing else in the level except for the stars and their data. Would it be better to regenerate the level every time it is loaded, or generate it on the first level load and save/load all of the data in a save file for subsequent loads?

Also, is it possible to load this level into a window (widget)? So that the player doesn’t actually leave the current level when opening the galaxy map.

you can use level instances, level streaming, and data layers. (well not data layers since you already have it in another level).

a quick search online or in the forum will give you plenty info about it.

if the map is not going to change at runtime, then generate and save it is the best imho.