I have a level that is just a 3D galaxy map. It contains about 1000 stars that are generated with PCG. There is nothing else in the level except for the stars and their data. Would it be better to regenerate the level every time it is loaded, or generate it on the first level load and save/load all of the data in a save file for subsequent loads?
Also, is it possible to load this level into a window (widget)? So that the player doesn’t actually leave the current level when opening the galaxy map.