PCG Volumes vs Blueprints Cost / Expense

Question for the community here about actor queries with PCG.
How expensive is the get all world actors if i have it set to overlapping only ?

Does it still cost the same as a get all actors in the world without overlaps ?

I am engineering a PCG and have found volume based spline queries faster in the editor (but slower in the profiling tools vs a component based PCG)

Thank you, happy Monday everyone :slight_smile: