[PCG - UE 5.2] Making Grass using a PCG Component

hello, I have a series of splines I am using to create portions of a map containing various different meshes. In one of those sections, I add a grass mesh from Quixel which is then multiplied a lot of times (to get a continuous nice grass effect). Although I get a nice grass effect the performance hit is very big and UE is almost unusable.

Is there an alternative more efficient way to generate grass in a closed spline component other than using a PCG system ?

I have only seen the PCG system being used to generate trees.

The picture below shows the amount of meshes I am generating using a Spline Sampler node:

Thank you.

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