I know I could use a Texture for this, A into the Material then B into PCG but here’s the jist …
I have Trees placed by PCG according to a noise pattern which is not ideal itself because it’s hard to get clear path, but at the moment I want to place patches of Ice wherever there is a clear enough area. I suppose the question is can PCG output to a Material?
Managed to solve this using a Render Target Texture as a mask for the Ice included in the main Material then get the point locations after PCG has spawned and using “Begin Draw Canvas to Render Target” with “Draw Texture” for each of the point locations and update the Material when done.