I was looking at exporting the meshes generated in PCG In the hopes that I would be able to edit some instances, However, I noticed that it merges all instances of a mesh into one. It would be cool If you could convert it to foliage to be able to make edits using foliage tools.
Here in description i left a link to Editor Utility for conversion PCG to Foliage. https://www.youtube.com/watch?v=Mx7e9e8Qvsk Hope it helps
You can actually select PCG then Actor>Merge>Batch(dialog) into InstancedStaticMesh and select FoliageInstancedMeshActor as class