PCG Stamp Export UCX Position?

So , I cleared the PCG Link and it made a stamp, I exported the stamp to Maya, the full detailed meshes are present on the landscape BUT the collision UCX (which is all i need) is sitting at origin 0,0,0. What am I doing wrong? the UCX for generic actors are correctly placed at meshes location.

I am very confused by this and google is definitely no help. Thanks in advance if someone has inputs :smiley: