PCG Spline in UE5.3 "on interior" is generating nodes along the spline instead of inside

I’m trying PCG in UE5.3. I set up a spline and set it to closed loop in a blueprint and added a PCG component. In my PCG graph, I am getting the spline data and sending that to a spline sampler node. The spline sampler is set to “on interior” in the dimensions.

When I debug the node, the points are generated on the spline itself, not in the interior of the spline. If I have the same setup in 5.2, the points show up in the interior of the spline as expected. Is this a 5.3 bug, or is there an option that has changed which will allow the points to be generated in the interior?

I’m including two screenshots, one from 5.2, which is working, and another from 5.3 which shows the points along the spline but with the same settings (note the “interior sampling spacing” had to be adjusted for anything at all to show up).

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Was facing the same issue.

Clicking on the Unbound solved it for me!

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