PCG spawning Issue

OK, I have some news here!

It appears that it comes from the PCGWorldActor of my scene, witch I dont really know what is it. When I hit simulate, I can select those trees and I figure that the PCGWorldActor spawn the PCGDemo_MountainTrees graph, I dont know why, I’ve never setup any of this…

Here is some screenshots that shows what happen.

I tried to delete the PCGWorldActor from Tool/PCG Framework/Delete PCGWorldActor, but it delete it for 2sec and then it reappaer in the outliner.

Still no clue.


PCG_Issue_01