PCG SpawnActor node not respecting StaticMeshActor transform scale

I have a PCG Graph with a SpawnActor node. The “Template Actor Class” is referencing a very simple StaticMeshActor that has a Transform Scale set to 0.15. The actors generated from the PCF Graph do not seem to have the transform applied.

However if I drag an instance of the actor into the level it is scaled 0.15.

I am also generating dynamic instances of the actor in c++ code (using GetWorld()->SpawnActor) and that also respects the scaling. (I am trying to replace the C++ code with PCG.)

Is this a limitation of PCG? Do I need to configure something differently?