PCG SpawnActor Decal Material Override

Hi,

I am familiar in PCG with how to Spawn Classes Weighted with the “Spawn Actor” node by using the “Match and Set Attributes”, but I can’t figure out how can I spawn different Decals, or how to override the Decal Spawn Actor Material to have Weighed different decals.

Can you please help me?

Thanks

Found the solution here:

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