PCG Spawn Spline Mesh Parameter Override in 5.5

Hi all,
I found plenty of tutorials to show how to expose static meshes via parameter overrides to spawn along a spline. But I couldn’t find a solution on how to create a parameter override for a Spawn Spline Mesh node.

As seen in the screenshot the individual meshes spawning along the spline are exposed by a get property from object path node. But this setup doesn’t work for the spawn spline mesh node which bend static meshes along the spline.

If anybody has a solution I would be greatful :slight_smile:

Did you ever figure this out? I’m trying to figure out how to use spawn spline mesh with a grammar.
For example, you set up your grammar with different symbols and then spawn different spline meshes along the spline as you described above. Any help would be appreciated!

If I understand your question correctly:
Check this tutorial around 09:00 min and after →
Unreal 5.5 PCG: Spline Mesh Magic!

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Hi, I think you want do like this guy shows in the Youtube here. I was stuck in this problem, but it seems to achive this start-end cap you need to do a “Post Process Function” in the PCG graphs Spawn Spline Mesh node,
Check it out. :smiley:

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