Hi all,
I found plenty of tutorials to show how to expose static meshes via parameter overrides to spawn along a spline. But I couldn’t find a solution on how to create a parameter override for a Spawn Spline Mesh node.
As seen in the screenshot the individual meshes spawning along the spline are exposed by a get property from object path node. But this setup doesn’t work for the spawn spline mesh node which bend static meshes along the spline.
Did you ever figure this out? I’m trying to figure out how to use spawn spline mesh with a grammar.
For example, you set up your grammar with different symbols and then spawn different spline meshes along the spline as you described above. Any help would be appreciated!
Hi, I think you want do like this guy shows in the Youtube here. I was stuck in this problem, but it seems to achive this start-end cap you need to do a “Post Process Function” in the PCG graphs Spawn Spline Mesh node,
Check it out.