PCG, spawn skinned mesh, no collision

Hello, In the latest version of Unreal Engine 5.7, it is now possible to generate trees and there is also a demo PCG. The problem for me is that the trees placed in this way do not have collisions, and if the tree (skeletal mesh) is simply set to a level, that is. And if you make a tree a static mesh in the plugin, then it has no wind.