Hello, In the latest version of Unreal Engine 5.7, it is now possible to generate trees and there is also a demo PCG. The problem for me is that the trees placed in this way do not have collisions, and if the tree (skeletal mesh) is simply set to a level, that is. And if you make a tree a static mesh in the plugin, then it has no wind.
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The problem is that “Instanced Skinned Mesh” does not support collisions. As far as I know, there is no way around this. You should use Static Meshes using the Static Mesh Spawner node on the PCG, but as you said, there is no way to do this at this point. You should apply it in the material, but it is not yet fully compatible.
I found a solution that suits me. I take the same points where the skeletal mesh are generated and generate a static mesh in them. I put a cylinder of basic assets, and uncheck visible, and set hidden in game