PCG - Spawn Actor ActorOverrides not functioning / invalid on default classes

Hello there!

I’m trying to property override on actors spawned with PCG. Here I’m just trying to link light intensity with an attribute but it keeps throwing up an error. I tried with a custom blueprint and variable which worked fine so not sure what’s going on. Another user reported the same issue on a DecalActor. So we’re thinking this might be a bug.

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