Is there a node for PCG to change the material of a mesh I have spawned.
If you are using Static Mesh Spawner in PCG to create meshes, in Mesh Entries each Descriptor has an Override Materials property.
Is there a node for PCG to change the material of a mesh I have spawned.
If you are using Static Mesh Spawner in PCG to create meshes, in Mesh Entries each Descriptor has an Override Materials property.