PCG simple animation performance


I have a scene where I have a PCG graph that is being rotated over 500 frames. It’s a very simple scene and when viewing it in the viewport I get around 120fps but when playing the animation in sequencer fps drops to around 6-8 and after some time the screen completely freezes.

While this is happening my CPU stays at 5% and GPU is at 6%. Is there there something that I am doing wrong, maybe PCG needs to be animated differently?

Here is a video example

My graph looks like this

My specs are:
Intel Xeon Gold 5220R (2 processors)
128 GB ram
RTX A6000

Thank you

I was able to solve the issue, for anyone out there having similar problems, you have to disable collisions on all meshes used in PCG.

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