PCG should be able to pass generated objects to actors that own them.

The PCG functionality is great and allows for large scale generation, so it’s a shame this feature is missing.

It seems that PCG can receive data from BP and use it for generation, but it seems impossible to pass actor information generated by PCG to BP.
it is also possible to access the BP of the generated actors, it is not very useful for managing the generated actors as a group.

I think it would be an even more powerful tool if it could not only generate data but also manage it afterwards.