I realize this is hard to explain because there are a lot of things involved here but let’s try. I’m following a video on how to make a forest with PCG and I’m stuck on a graph that is supposed to scatter everything and make random “glades” of space like this:
Check the comments section of the video. There are a couple of changes between 5.2 and 5.3.2. Most are in the top few comments. In Unreal 5.3 "Density Noise" is "Attribute Noise"
Changes in UE5.3 To get "Mesh to Points", choose "execute blueprint" --> select Meshtopoints in the blueprint element type
Unreal 5.3 "Get Actor Property" replaces "Property to Parameter" by the looks. Great tut btw:)
I solved it and it has nothing to do with the “to point” node at all. I only made a simple mistake in connecting the landscape pin on the input node instead of the “In” pin.