PCG Scatter graph not doing what it's supposed to

I realize this is hard to explain because there are a lot of things involved here but let’s try. I’m following a video on how to make a forest with PCG and I’m stuck on a graph that is supposed to scatter everything and make random “glades” of space like this:

I did exactly like in the video but for me it looks like this(which is the same as when he had forgotten to connect the output, except I have):

The PCGI_Scatter_graph:

Any idea why they look different?

Check the comments section of the video. There are a couple of changes between 5.2 and 5.3.2. Most are in the top few comments.
In Unreal 5.3 "Density Noise" is "Attribute Noise"

Changes in UE5.3 To get "Mesh to Points", choose "execute blueprint" --> select Meshtopoints in the blueprint element type

Unreal 5.3 "Get Actor Property" replaces "Property to Parameter" by the looks. Great tut btw:)

You mean I should have “mesh to point” instead of “filter to point” or what is your point? :wink:

I’m guessing they are referring to these nodes in 5.3


nodes

I solved it and it has nothing to do with the “to point” node at all. I only made a simple mistake in connecting the landscape pin on the input node instead of the “In” pin.

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