PCG Sampling a Landscape Runtime Virtual Texture ? [Base Color]

Simple query here to see if this is possible, i have a runtime virtual texture output plugged into the base color of my landscape which is being captured by a runtime texture just fine

can i sample this RGB texture in PCG ? I want PCG to be able to check if R exists on the landscape below and use it for density

I was able to point a texture to PCG and have it use R for the density, i would like to do the same but using the RVT near the place i am placing the PCG volume.

I am looking at biome core for this as well as it supports textures but its very heavy at the moment for what I’m trying to do, lots of graphs and sampling and i need something that runs faster

Yes, you can sample it but only within the HLSL nodes, for now. Make sure to create the priming variable, by search for priming within the variable types list, it should be the only one. Then include your RVT and set the grid and world texel sizes.

In Example 2, they have code to get you started that includes BaseColor: