PCG - Sample texture "Use Explicit Points UV Coordinates" returns wrong values

Hi,

I try to sample a parent mesh texture (using that mesh UV’s) to spawn children meshes depending on the parent mesh UV sampled texture color.

So I use sample texture after surface sampler.

While the sampled debug points appear on the mesh in the level editor, the sampled colors are all wrong.

Thanks for helping me on this

oh I found this and it solved the issue