PCG RVT to Density

I am trying to sample RVT written by a landscape material into PCG. I have confirmed that the RVT is working in another material and sampled it. I am using a noise function and sending it to the basecolor of the RVT. After that I tried the following.

I’m using Custom HLSL node provided by epic to “read the RVT”. I have created a parameter with the type set to VirtualTexturePriming and fed it the VT. The node fails by saying, “RVT_PCGLandscape_WorldHeight” was not present in the incoming tags. I have contected a Get Virtual Texture Data to it. It is all confusing.

My overall goal is to have a noise function set by the landscape material to control density but overall just to have it as an attribute and so that each points spawned by PCG sample the landscape and retrieve data from the RVT. What do you think is my best best of doing any of that if it is even possible at all?